Continuing from last session, the party had just pulled up next to a giant ship suspended on tank treads. They jumped inside and met the two new party members, who were also trying to rescue people who were kidnapped and taken onboard. One was a motorist who had grenades and a hand cannon, and the other was a gladiator who used a crowbar. The inventor and marksmen were gone, so I said they would just continue driving the car alongside the battle yacht while the party explored it.
Representative of the pseudo-Vikings |
They bashed holes in the floor below and poured the water from the tanks down into the gasoline room, trying to stop the fire from spreading and igniting the gasoline tanks. They then hurried over to the other room on the third floor, the kitchen. The cardinal informed the chef of the fire and the chef hurried up to the fourth floor, the cabins. There were eight Norse cosplayers in this area, so the gladiator dragged the chef down back to the third floor. The monkey tried chucking his dagger at the chef but just ended up hitting the gladiator in the back.
The cardinal used his morphine to recover from the battle with the stoker and cut the ladder preventing the Vikings from coming down to the third floor. The motorist then tried to throw another grenade.... before rolling a natural one and TPKing the entire party, except for the cardinal who used his follower to take the blow for him.
It turns out, grenades aren't the answer to every combat. Besides that, the system held up quite well and I think all of the party held up well in comparison, but I should add an AoE exception clause for the follower's ability to take a blow.