Wednesday, September 20, 2017

Dyson Alehouse Published

Xeno File issue 2, the issue I worked on for Amora Game, is now published on OBS/Paizo/etc.!
I wrote the Dyson Alehouse section, AKA the Douglas Adams-esque floating space tavern.

Monday, September 18, 2017

2018 Free RPG Day Project: OSR Fanzine

I'm now officially working on a fanzine to be made/possibly distributed for/through Impressions' Free RPG Day. If anyone has any writing/artwork that they are willing to donate, that would be amazing! Unfortunately, as it is a fanzine, I can't afford to pay anyone, and may need to run a Kickstarter to afford some aspects of printing, but I will only publish what you send me in the 'zine and will credit anyone whose work is in the 'zine.

Note: The KS, if there is one, will be to pay for lenticular printing (AKA the 3D effect you see on some stickers and things) and will have to have a goal of ~3,000 dollars.

The current WIP title of this project is the Exham Priory Periodical.

Wednesday, September 13, 2017

OSR RPG Idea: Bloodied and Battered

For a couple weeks, I've been working on a tabletop RPG inspired by Lamentations of the Flame Princess, the Black Hack, and Dungeon Crawl Classics, that is, not a retroclone so much as inspired by old style games. I would like to know if the following blend of mechanics seems like a good idea to anyone.

  • Six basic attributes plus Luck
  • Two main class dependent scores: Combat Proficiency Score (BAB/to-hit) and Magic Proficiency Score (sort of similar to caster level). Both of them are capped at 10.
  • Level-less spells (Kinda similar to VaM) where you will roll a d20 and add your Magic Proficiency Score to get a result on a d30 table
  • Standardized experience totals to level up among all classes. So, just like 3e, a wizard needs the same exp. as a fighter to level up.
  • Very low hit points (level 1: 3 hit points and level 20 is normally 15 hit points)
  • Anyone can learn spells, but learning them comes with a cost
  • Percentile based skills, where the actual %s are determined similar to the Fate skill pyramid, except for a ladder instead of a pyramid
  • Abilities each improve/harm one or two skills (+/-20%), but Luck affects all skills (but with less effects than the actual relevant ability) (+/-10%)
Sorry for all of the word vomit, but I would like some comments about any of these concepts that seem particularly good or particularly bad as I'm trying to get a functioning draft out before the end of the month. I do have more details than this on the system in my notebook/brain, but the aforementioned things are more of the important parts. If it's relevant, classes are the:
  • Warlock
  • Man-of-Arms
  • Sorceror
  • Druid
  • Cultist
  • Assassin
  • Hunter
  • Champion
  • Marksman
  • and Pugilist
The current WIP name is Bloodied and Battered and it's supposed to be a rules light dark fantasy-esque game.

Magical Spaceship Adventures Concept/Status Update

I'm still thinking about my 200 word RPG from a while back, Magical Spaceship Adventures, and about making it into a full PbtA hack. I would have to crowdfund the production though... I also may want to run a mini-crowdfunding campaign for On the Shoulders of Giants to commission additional artwork from Scrap Princess. The goal for that would only be ~100 dollars or so and the product would get released regardless though. However, I am working on yet another project with Amora Game at the moment, and am also working on a submission/pitch to Pyramid, the GURPS magazine. Plus, I worked a little bit on Mike Myler's Operation: Nazi Smasher for Hypercorps 2099, writing a couple descriptions. Do note that crowdfunding isn't my first avenue for a project, I just will need a little extra artwork for On the Shoulders of Giants and any major project I do (Magical Spaceship Adventures, an OSR RPG I'm working on, etc. etc.) would need to be crowdfunded or passed off onto another publisher because I don't exactly have a massive budget (or much of a budget at all...).

Friday, September 8, 2017

On 'OSR-Neutral'

While the OSR is full of more systems than you can shake a bloody, battered stick at, there are things that can be used with most any OSR system. Magic items, monsters, and therefore adventures can all be used in practically any system regardless of their origin. However, these same items will not transfer nearly as smoothly to non-OSR systems (Fate, 5e, PF, etc.) due to several factors. Because of this, I "propose" the term OSR-neutral to mean anything that can be used with any system based on TSR-era D&D. Note that while I do think Traveler, Tunnels and Trolls, and similar games can be considered old school, and their retroclones therefore OSR material, the bulk of OSR material is based on D&D. A good example of OSR-neutral would be me running Monolith from Beyond Space and Time, a LotFP module, with Swords and Wizardry Whitebox.

Also note that I don't mean genre hacks'. such as the Rad Hack or Operation Whitebox, material could be used readily in Lamentations or Labyrinth Lord. That obviously wouldn't work without due consideration due to the different intent involved in the creation, at least in my opinion.

Thursday, August 31, 2017

New B/X Class: The Sssnakeman

I didn't really have any substantial news/commentary today (not that I ever do), so here's a class to be a snake wriggling around in someone's skin!

Snakemen are actually insanely long and thin parasitic worms who consume and hollow out their target's bodies in order to use them as their personal vehicles. However, they are exceedingly cunning and capable. Snakemen will consume everything in their targets' bodies except for the skin and the bones, taking up the space between. By contorting and twisting their little snake body, they can manage to move the body in a semblance of something natural.  However, this makes them very clumsy, so all snakemen subtract 1 from their Dexterity scores. Due to their lack of agility, snakemen cannot use small weapons and can only use two-handed weapons.
Actual Class Stuff
Experience/Levels: Snakemen level at the same rate as halflings.
HP: Snakemen have a 1d8 size hit die and gain 3 hit points per level at level 10 and so on.
Saving Throws: Snakemen have the same saving throws as halflings except Breath and Magic are switched because snakemen aren't good at dodging stuff and... um... their snakehide repels magic to some degree.

Monday, August 28, 2017

On Starfinder Stuff

Personally, I'm not going to buy a copy of Starfinder, because despite the various improvements from d20, I still enjoy OSR sci-fi, a la White Star and Stars Without Number. However, I will unabashedly steal some of the improvements for the d20 games I run (usually a PF/3.5e hybrid). Quite a few of the improvements had already made it into various people's d20 games already, but having Paizo use them in an official RPG made it seem more official I guess. Especially the new full attack rules looko pretty cool.